Hello dear list
I have an application that wants to keep up with new blocks as they come in. For that I can use the -blocknotify option with bitcoind, which will execute my application for each new block.
The problem is that my app isn't necessarily quick enough to finish its work before a new block comes in and the app is executed again. This means the that bitcoind might keep executing my application even though the previous instance hasn't finished, and that's fairly inefficient resource-wise, as many instances of the application will be running simultaneously.
I've discussed this with wumpus on bitcoin-dev, and we figured out a solution that might be better. It could replace -blocknotify or we could put it in a new function called -batchblocknotify
The idea is that when bitcoind is executed with the -batchblocknotify option, and it's missing a lot of blocks, upon the first incoming block, the command specified by -batchblocknotify is executed, and if additional blocks come in while this command is still running, we add the block hashes to a list instead of executing the command again. When the previous command finishes, we execute it again and pass two parameters to it: 1. the first block hash in the list of queued blocks, and 2. the number of blocks that have come in while the last command was executing.
This prevents bitcoind from "fork bombing" the system, and allows the command to handle incoming blocks in batches.
Would this make sense as an approach?
I've been looking at the code and I'm not sure how to implement it.
As far as I can see, I need to pass an object - whose state is retained between calls - to the thread function (runCommand) that runs the command, which contains a variable that keeps track of whether a previously executed command is still running, and that contains a list of block hashes that haven't been processed. And I'm not sure how to do this.
The runCommand thread is started in SetBestChain() in main.cpp. SetBestChain() is executed by ConnectBestBlock() in main.cpp. ConnectBestBlock() is executed by CBlock::AddToBlockIndex() in main.cpp. CBlock::AddToBlockIndex() is executed by CBlock::AcceptBlock() in main.cpp. CBlock::AcceptBlock() is executed by ProcessBlock() in main.cpp. ProcessBlock() is executed by ProcessMessage() in main.cpp. And so on, and so forth.
What's the right way to create an object that can be passed to the runCommand thread, whose state is retained, so it can hold information about whether the -batchblocknotify command is still executing, and contain a list of blocks that are waiting to be passed to the -batchblocknotify command?
I assume I shouldn't add a new parameter to the ProcessMessage() function, which passes it to ProcessBlock(), which passes it to AcceptBlock() which passes it to AddToBlockIndex()... and so on.
Would it be appropriate to store this object inside the CValidationState class that is passed to SetBestChain()?
I'm not quite so how to go about this.
/Rune